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Ran Riverbrand
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The home of The Convenient Skill. Solo role-player extraordinaire, solo skirmish wargaming colossus, game designer par excellence, and general all round modest geek.
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So here are the stats of the detectives I've been using, and are going to use for the next investigation system, which is standard Mythic GM Emulator.
As you may have read I was going to change the game system as well, but with varius things going on (not least of which is Euro 2020/2021) I just haven't found the time to get it sorted. So in the interest of getting a game in in the forseeable future I've stuck with my interpretation of the Danger Patrol Beta.
So here are Butler and Bates first:

New Recruit
D4 - Agent
D8 - SWAT
D12 - Athlete
D10 - Detective
D8 - Streetwise
D6 - Driver
D6 - Hacker
D6 - Martial Artist
D6 - Gun
D6 - Evidence Analyser
Veteran Mayhem PD Detective
D6 - Agent
D6 - SWAT
D4 - Athlete
D12 - Detective
D10 - Streetwise
D8 - Driver
D8 - Hacker
D6 - Martial Artist
D6 - Gun
D6 - Evidence Analyser
For the next installment using Mythic here are my new cops:

Street smart Detective
D10 - Agent
D8 - SWAT
D6 - Athlete
D6 - Detective
D12 - Streetwise
D6 - Driver
D8 - Hacker
D4 - Martial Artist
D6 - Gun
D6 - Evidence Analyser

By-the-book Detective
D8 - Agent
D8 - SWAT
D6 - Athlete
D10 - Detective
D4 - Streetwise
D6 - Driver
D12 - Hacker
D6 - Martial Artist
D6 - Gun
D6 - Evidence Analyser
While I originally created Archie and Brandon, Hank and Connor were generated by a randomising spreadsheet I threw together. I may well stick with it for future characters, although I'd also love to try various character generators - something to think about, although I don't want to bog this down any more than necessary.
So now I have run two cases, what are my thoughts on 5150 New Hope City PI?
It is very procedural, and you are left with a very bare bones structure to try and weave into a coherent story.
I'm not sure it worked that well in the moment, although the resulting tidying up did seem to make some sense (I'll leave you to make that decision). Overall it seemed to work better in retrospect.
I can't fault the people and location charts and intend to use these for future games if necessary (although they will be in rotation with other tools I want to try out).
What I particularly liked was the fact ot gave me the same types often often to weave them together. Given the actual amount of possibilities I don't know if this is just coincidence or the sheer volume I rolled. Either way it did tie it up quite nicely.
Another decision I've reached is to change the underlying game system. I was going to change to The Department of Fabricant Management but the character creation process was too finicky. Instead I am going to mix it with Mini Six, which is a lighter version of the Open D6 System which is famous as the West End Games Star Wars RPG.
The mixing is replacing the totalling of the dice (which I consider clunky) with DFMs/The GoalSystem 1-3 No Goal, 4-5 1 Goal, and 6 2 Goals. It is much quicker than addition and so less taxing on my brain!
The second investigation system I am going to use is Mythic, the classic GM emulator. Mythic has a reputation for producing sprawling games so I'll see how it handles an investigation. I am not going to try and force a conclusion, maybe this is a case that Mayhem PD don't get to solve.
For this game I am going pure Mythic too, I don't intend to use any other tables (other than naming resources). I'll see how that goes and maybe add some tables in for the second run through (I always intend to run two games so that I can say I've tried them properly).
So the first system I am going to try is New Hope City: PI (NHCPI) designed by Two Hour Wargames (THW).
There are a few reasons for this, first is that my first real introduction to solo gaming was with THW's Larger Than Life, a pulp miniatures ruleset that first focused on playing a single character and going on what would be recognisable as an adventure. It was from that I discovered their 5150 New Beginnings rules and then after that Mythic GME from which I have never looked back.
Well NHCPI takes the cyberpunk-ish city from New Beginnings and adds an investigation method to it. As all THW games are written for solo/co-op play this means the rules are designed to work for solo players too!
So, what are they like on first look?
Quite table heavy, although I don't mind that, particularly as a lot of it is in the initial generation of the crime.
Abstract clue based. So to 'solve' a crime you need to find/solve a certain number of clues (the amount is variable and set by the type of crime and then a random roll). There is no assistance in what these clues and connections are.
My next post will be a walkthrough of my first crime, and an introduction to the first members of the Mayhem Police Department (the name I chose for the city based on a World Works Games printable terrain and RPGGeek search).
So as stated one of things this blog will cover is solo role-playing games, that is playing an RPG without a GM.
This is a fast growing area of the hobby, and with the coronavirus pandemic has become more prevalent.
Generally when I solo RP I use the industry mainstay Mythic GM Emulator (hereafter called Mythic GME). This is, in my opinion, the best solo emulator there is, however it does have drawbacks, particularly in its handling of investigations.
Now investigations in RP have long been an area of difficulty, even in group games. They can be hard to provide the necessary clues to the players, and have the mystery wrapped up in a satisfactory TV or novel style way.
Given those difficulties it is even harder for these styles of adventure to succeed in solo play as one of the joys of solo play is seeing where the story goes, which is difficult when that story is trying to end in a particular way.
That is not to say that people have not tried, and there are a number of systems and approaches both for group and solo games, although group games understandably is where most of the work has been aimed.
In order to find out which investigation methods and systems work best for solo play I intend to give each of them a playthrough for at least a couple of investigations. That should hopefully let me see that system in action sufficiently to have an educated opinion of each of them.
I intend to follow each system exactly as written to give each its fair chance.
Now in order to make the comparison fair I think that other factors should remain static as far as possible, and this relates specifically to the underlying RPG system I use to resolve actions and scenes.
Ordinarily I would use the classic version of Freeform Universal (otherwise known as FU). This small but fantastic system is great at providing a small narrative push with each roll which would work extremely well for the social interactive nature of most investigations. However when trying to review the systems I feel this could get in the way of how they operate so have decided to use a more traditional system based on John Harper's Danger Patrol beta.
Finally, I have decided to base the run throughs in the same place, a cyberpunk-style city of the near future based on Blade Runner, Detroit: Beyond Human, AD Police, The Department of Fabricant Management and others, where androids and related problems exist alongside good old human foibles and greed.