19 August 2021

Super Spies infiltrating my mind

 So, what's been distracting me from my investigation game at the moment?

Unfortunately true that I have veered off the path somewhat in the recent weeks. A chance read on the RPGGeek/BGGeek Solo Miniatures gaming list got me thinking about a stealth based minis game.

Originally the idea was going to be somewhat related to Assassin's Creed (AC), i.e. a human-centric renaissance-ish setting, but then someone mentioned a Bond related game and that idea seemed even more intriguing to me.

So I'm currently coming up with all the ideas and systems and background reading to make that a reality. At this moment in time I could easily run a game by myself (it is solo after all), but none of the rules are really written down other than as vague bullet points. Saying that I have only tested the AC version very quickly, which went really well on a stealth basis, but is way too small a sample size to know whether it really works.

What I really want to do is add in the Superspy elements and run another test game, ideally a few, and see if it works then. Then I need to write it out properly and see if others can run it.

I think the concept and rules have legs, and I want strike while I am still in the mood, since once that is gone the urge to complete it diminishes fairly quickly in my case. What I really need is feedback of any kind so it validates the idea I think, that would really help me.

12 July 2021

Mythic GME Houserules

I've been using Mythic a long time, it's made its way across multiple computers and I've printed out various bits multiple times down the years.

Over that time there have been things that didn't quite fit with me, and I've amended them to suit my own games, and thought I better explain them before I embark of my Mythic investigations.

Really they all hinge around the Chaos Factor (CF). Now in case you don't know the CF is designed to simulate the rising action of stories and most RPG adventures. It does this by pushing the likely result of a GM question towards a Yes.

For example towards the end of an investigation our detectives find themselves on a rooftop searching for a deviant android. You might ask if there are a lot of places to hide? With a higher CF this answers is most likely to be a Yes, even if I say it's only a 50/50 chance.

While I completely get the intent, the linguistic challenge is something that bothers me occasionally, for example are they unarmed with a 50/50 chance jumps up to being far more likely with a high CF. I should ask 'are they armed?' if I want it to be more exciting. Also, I select the 50/50, odds I can easily adjust this to Very Likely if I want to.

Mythic is ignoring my assessment of the odds, ones which I set with an eye to the cinematic/dramatic already.

So for those reasons I ignore the effect of CF on the odds.

I don't toss out CF completely though, I still use it for all the other purposes Mythic has, for amended and interupted scenes and for random events.

So overall it's not a big change, I just adjust my mindset to vary the flow of the story when selecting the odds (it's not a big adjustment at all, I'm just following the story).

Now with that clear onward to investigation!

06 July 2021

Investigation Characters

So here are the stats of the detectives I've been using, and are going to use for the next investigation system, which is standard Mythic GM Emulator.

As you may have read I was going to change the game system as well, but with varius things going on (not least of which is Euro 2020/2021) I just haven't found the time to get it sorted. So in the interest of getting a game in in the forseeable future I've stuck with my interpretation of the Danger Patrol Beta.

So here are Butler and Bates first:

Archie Bates

Archie Bates

New Recruit

D4 - Agent
D8 - SWAT
D12 - Athlete
D10 - Detective
D8 - Streetwise
D6 - Driver
D6 - Hacker
D6 - Martial Artist

D6 - Gun
D6 - Evidence Analyser

Brandon Butler

Brandon Butler

Veteran Mayhem PD Detective

D6 - Agent
D6 - SWAT
D4 - Athlete
D12 - Detective
D10 - Streetwise
D8 - Driver
D8 - Hacker
D6 - Martial Artist

D6 - Gun
D6 - Evidence Analyser

For the next installment using Mythic here are my new cops:

Hank Turner

Hank Turner

Street smart Detective

D10 - Agent
D8 - SWAT
D6 - Athlete
D6 - Detective
D12 - Streetwise
D6 - Driver
D8 - Hacker
D4 - Martial Artist

D6 - Gun
D6 - Evidence Analyser

Connor Olson

Connor Olson

By-the-book Detective

D8 - Agent
D8 - SWAT
D6 - Athlete
D10 - Detective
D4 - Streetwise
D6 - Driver
D12 - Hacker
D6 - Martial Artist

D6 - Gun
D6 - Evidence Analyser

While I originally created Archie and Brandon, Hank and Connor were generated by a randomising spreadsheet I threw together. I may well stick with it for future characters, although I'd also love to try various character generators - something to think about, although I don't want to bog this down any more than necessary.

07 June 2021

New Hope City PI - Case 2



Crime 2

Type - Casebuilding (Deviant Android)
Victim - Ordinary Joe - Sales Clerk (Domestic Help)
Time - Evening
Area - Downtown South - Cinnamon restaurant
Difficulty - 4 - 8 Clues
Weather - Spring - Breezy

Preston Kemp's spouse, Betsy, made the call, and he's been taken to Central Hospital in Capitol Hills.

Despite initially being uncooperative Brandon Butler talks Preston round and he confirms what his wife said, that he was sitting outside the restaurant when he was confronted and attacked by a skinjob. He has no idea why.

Get an object

Butler and Bates head to the Cinnamon, passing an escort and 2 rough looking possible customers. The escort wishes them a good evening so they leave her to it.

As they arrive at the restaurant the chefs appear to be leaving and in high spirits but they are still just about open and manage to get access to the video files.

The video backs up Preston's account (first Clue) so they send it off to Tech.

Question someone

They decide to go and see Betsy and she tells them she's in a coffee shop near home in The Boroughs.

Outside the shop they bump into a well known 'information broker' before heading inside and speaking to Betsy.

During their chat they ask her if she knows anyone who has a grudge against her husband and to their surprise she says a detective!

[At this point I want sure what to do with this so the following only came to me in hindsight]

She also says if they come by tomorrow she'll give them more details as she can't remember them now, so they wish her a goodnight.


Day Two - 2 Clues solved

Get object

They head into the office next morning where they are told there could be more footage, so they head back to a bar next to the restaurant.

Downtown South - The Studio Bar
Early
Breezy

When they enter the bar Butler recognises a known criminal, and they eye each other before the crim leaves. Butler tells Bates it’s Roger Bowman and to keep an eye on him if he ever sees him again.

They get a look at the security footage but it comes up empty (failed roll). They do see the information broker, Kurt Kennedy, from yesterday though so decide to pay him a visit.

Question a person

They get a trace on him at a Drug Store in Capitol Hills, so swing by and have a little chat. Unfortunately he doesn’t know anything. This case is getting a little frustrating.

Butler decides it’s now late enough to call on Betsy Kemp so they travel to their condo in The Boroughs.

Get object

The Boroughs - Condo
Day

She’s worked herself up into a frenzy when they arrive, (Hostile reaction) but they calm her down and get the documents her husband has put together (third Clue).

Looking through them they decide they need to speak to Detective McFadden. It’s not someone they know as he’s part of the National Crime Force.

Question a person

Evening
Downtown South - Restaurant - The French Bass

When they arrive at the restaurant McFadden is talking to Bowman, well say they talking they seem to be having an argument. When Butler and Bates tell him to skip it he refuses until Bates manhandles him and he leaves.

Once Bowman is gone they sit down with McFadden who tells them he’s working a large Android case. He can’t tell them more than that as they’re not cleared for it, he does tell them to look into Jordan Ferguson of Canonics. He hasn’t been able to question him yet and their local contacts may be better (fourth Clue).

Question a person

Evening
Downtown South - Coffee House - Eats & Treats Cafe

They get back in their and call in last known sighting of Jordan Ferguson, he’s tracked to Eats & Treats Cafe around the corner so they decide to pay him a visit now.

Unfortunately they never make it, on the way they bump into Bowman with three associates. They don’t back down and Bowman pulls a gun. Butler immediately triggers his emergency response beacon for the station and draws his own gun, and Bates does the same.

Bates shouts out his official warning and the gangers just ignore him, as they start to split up to fan around them. Butler shoots at Bowman but misses and Bates opens fire half a second later, dropping one of them.

Bowman returns fire and Butler has to retreat to cover. Bates fires again and this time Bowman is down, the remaining gangers don’t fancy the odds and run for it. Butler comes out of cover and tells him to go get ‘em then.

Bates easily catches up with one of them but doesn’t manage to bring him down, in fact he gets a chain smashed into his arm. Bates knows he can’t beat him in a brawl so decides to pull his gun and shout another warning but the ganger just grins and swirls the chain, a fraction of a second later he’s laying on the floor, a textbook centre mass shot blowing him off his feet.

He hears sirens as he sits on the ground before his legs give way.


Day Three - 4 Clues solved

Day
Capitol Hills - Central Hospital
Overcast (seemingly to match Bates mood)

Butler picks up a discharged Bates, and after a brief chat about last night they head to see Ferguson at work.

Question a person

Downtown North - Office - Canonics
Day

As they arrive at the gleaming office building they recognise the man they need coming out with colleagues. He’s not very co-operative but eventually admits he knows Preston Kemp, but says that he’s tied up with Bowman and they should be looking there (fifth Clue).

Not getting any more out of him they decide to go see if Bowman has recovered yet.

Question a person

Capitol Hills - Central Hospital

Bowman hasn’t recovered, but one of his cronies has. He tells them they were hired and that the skinjob is in the Industrial area of town (sixth Clue).

Question a person

Industrial Area - Flop House

To their surprise they find Betsy Kemp outside and she insists she joins them in the search. Inside it’s pretty derelict but they find the android, Butler tries to question it and it pushes him to the ground and makes a run for it.

Bates draws his gun but the android barges into him knocking him to the ground too. Bates tries to hold on to the android’s leg but it breaks free and makes it outside. Bates grabs his gun and jumps up after it. His athletic nature means that he manages to keep pace with the android but he knows that won’t last, he stops to shoot but it goes wide and the android disappears around a corner.

Returning to Butler he lets him know he’s gone and Butler starts questioning Mrs Kemp. She tells them what she knows, that Jordan Ferguson organises everything and her husband just helps them move them on with his job at Domestic Help (seventh Clue).

Question a person

Downtown North - Office - Canonics

The detectives know they are going to find it difficult when the are met with Ferguson and his lawyer. True enough, with the attorney’s help they don’t manage to get anything out of Ferguson and have to cut their losses.

They are cursing their losses when they are notified that the android has been spotted in the Airport area.

Question a person

Airport area - Apartment above Crypticorps office

The detectives are surprised to find the android and Detective McFadden together. The android is trapped and can’t escape this time. Talking to McFadden and the android it becomes clear that Ferguson really is controlling this operation, his job allowing him to transfer ownership of stolen androids, Bowman procuring them and Kemp helping to move them on (eighth and final Clue). McFadden is looking into a wider issue around android theft and is happy for them to take this local case, and the associated paperwork and trial.

Bates takes the android into custody and back to the station.

Late
The Boroughs - Jordan Ferguson’s House

Bates and Butler aren’t surprised to find that Ferguson has his attorney and accountant with him when they go to pick him up. They still drag him down the station and have enough to charge him.

New Hope City PI - Thoughts

So now I have run two cases, what are my thoughts on 5150 New Hope City PI?

It is very procedural, and you are left with a very bare bones structure to try and weave into a coherent story.

I'm not sure it worked that well in the moment, although the resulting tidying up did seem to make some sense (I'll leave you to make that decision). Overall it seemed to work better in retrospect.

I can't fault the people and location charts and intend to use these for future games if necessary (although they will be in rotation with other tools I want to try out).

What I particularly liked was the fact ot gave me the same types often often to weave them together. Given the actual amount of possibilities I don't know if this is just coincidence or the sheer volume I rolled. Either way it did tie it up quite nicely.

Another decision I've reached is to change the underlying game system. I was going to change to The Department of Fabricant Management but the character creation process was too finicky. Instead I am going to mix it with Mini Six, which is a lighter version of the Open D6 System which is famous as the West End Games Star Wars RPG.

The mixing is replacing the totalling of the dice (which I consider clunky) with DFMs/The GoalSystem 1-3 No Goal, 4-5 1 Goal, and 6 2 Goals. It is much quicker than addition and so less taxing on my brain!

The second investigation system I am going to use is Mythic, the classic GM emulator. Mythic has a reputation for producing sprawling games so I'll see how it handles an investigation. I am not going to try and force a conclusion, maybe this is a case that Mayhem PD don't get to solve.

For this game I am going pure Mythic too, I don't intend to use any other tables (other than naming resources). I'll see how that goes and maybe add some tables in for the second run through (I always intend to run two games so that I can say I've tried them properly).

02 June 2021

New Hope City PI - Case 1



Crime 1

Type - Robbery
Victim - Ordinary Joe - Waiting Staff
Time - Daytime
Area - Capitol Hills - The Trinity Bar
Difficulty - 1 - 2 Clues
Weather - Spring - Dull

Start by finding an object

Bates and Butler turn up to the bar and meet a young corporate executive looking type trying to get a group of dolled up women to move on as the bar is shut. Bates and Butler manage to persuade them it's a crime scene, the neon light tape is a dead giveaway. Bates gets a wink from one of them and a backwards glance over the shoulder.

Bates watches her walk down the road and Butler advises him that it's not worth his trouble getting involved with that sort of woman and they head inside.

Once inside they get a look at the security footage (gaining a Clue) but Butler doesn't recognise the assailant (failed roll).

Question a Person

Once they get back to the station Tech have found a match for Brady Hobbs, and where he works so they head out immediately.

They find themselves outside the nice office building for Andromeda Research in Downtown North and head inside. A colleague points them in the right direction and as soon as they find him he almost immediately confesses (Helpful reaction roll and a successful skill roll).

As that's 2 Clues they take him into custody and back down the station. They find out that he had money problems and hadn't really thought of the consequences of trying to rob somewhere so high profile.

That’s enough to charge him and other than a bit of tidying up the case is closed.

27 May 2021

Skirmish Games thoughts

I'd thought I'd set out my thoughts on what makes a good tabletop miniatures skirmish game. They are of course just my opinion, I'm sure you'll disagree as much as you agree, but I will give reasons for my answers.

As a bit of a preamble, most of my skirmish games tend to be near future or science fiction in an urban environment. It's just what I like, so that clearly influences the design choices I have listed below.

So what does make a good solo minis skirmish game for me?

Hidden enemies

From the 'Blips' of Space Hulk to the 'Possible Enemy Forces' of Two Hour Wargames, hidden enemy (and blank, or no contact) tokens are a great way to increase tension and suspense in a solo game.

They mean you do not have a perfect view of the battlefield from the moment the game starts. You don't know where the enemy will come from, what they will be and even if you are just chasing shadows.

This means that you are making choices based on where the enemy may come from, causing you to spread your force as you would do in a real life situation.

If anything this is an advantage over a competive two player game.

Objectives

It often seems like every battle is a war of attrition, slugging it out toe-to-toe, when often they just happen to be chance encounters.

Giving the opposition, and your own forces, a task either ahead of the game or during it helps to eliminate this issue.

Morale

I've chucked morale in here, as all too often as a role-player it is easy to forget that no-one wants to fight to the death in general.

As a skirmish game, if this can be tied in to the immediate effects of combat all the better. By this I mean, rather than a separate roll being required (which I often forget), if morale is factored into another roll then that helps.

Random Activation

Skirmish games are moving away from the IGOUGO method of combat as used by GW. Nobody wants to be standing around as the enemy pound on your forces before you do the same.

Some games use card activation, token pulls, and activation dice. My personal preference is for token pulls, but that is just because I have mini d6 I can use.

Reactions/Overwatch

I like games where every character is on permanent overwatch (sorry can't shake the Space Hulk terminology even after 20-odd years). Why should my character be able to run scott free across the front of an enemy just because he has enough movement score to do so?

Shouldn't he be supressed by another figure before I make that dash? Isn't that more 'realistic'? Well it is for me, anything that encourages proper tactics (as I see them) has be better than static forces.

Easy to remember rules

Gaming on your own can go two ways, one is super detailed, where everything is tracked and as many factors are taken into account as the player can stand.

The other is more streamlined and simplified, maybe some abstraction, as it's just one person running the whole thing.

Now for me I sit on the streamlined end. I don't have the time to try and learn all of the edge cases, rules exceptions and other minutiae that someone else may love. I can handle lots of stats, make whatever judgements are required on the fly etc., but trying to remember different ways to roll the dice are currently just not going to happen.

Recommendations

So the big one. What games do I recommend, and why?

Some of these are tenuous, and even out of print, but they work for me at this moment in time.

Two Hour Wargames
This game introduced me to Possible Enemy Forces and their real possibilities for solo play. It's true I met them in Space Hulk first, but their use was different and very PvP in that game.

THW also introduced me to actions leading to reactions. This mean that you lose control over your characters (which I love), but makes them seem real.

Fast & Dirty - Uncontrolled Forces
FAD is a great ruleset (let down by exception based 'skills'), with a supplement for enemy AI and objectives.

This means that opposing forces are always pursuing some objective, which can change depending on dice rolls. Sometimes they ruthless engage and others they are happy to make their way past if you are content they do so.

Bolt Action/Other Warlord Games games
This is for the dice/token pull mechanic. I like this because it randomises the order of movement among the available figures, meaning you might be able to lay down fire before making a crucial move or not. That uncertainty adding to the solo experience, when it could be the other side standing still throughout.

Now I like token pull because it ensures that every model activiates each turn, and because I use tiny dice it doesn't clutter the table. I have a variety of colours for the dice meaning that as many as 7 or 8 (I forget how many colours) factions can operate on the same tabletop.

Your own favourite rules
So for me that is Advanced HeroQuest, it's just a ruleset I know so well, and I can incorporate all of the above quite easily into them.

I know that may seem a strange choice, but AHQ is really just the standard Games Workshop stats expanded to the use of a d12 instead of a d6.

There's a possibility I will tinker with a d6 dice pool system (Mini Six mixed with The Department's GoalSystem), that I'll be able to use for skirmishes and role-playing but that's for another time.