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Ran Riverbrand
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The home of The Convenient Skill. Solo role-player extraordinaire, solo skirmish wargaming colossus, game designer par excellence, and general all round modest geek.
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So, what's been distracting me from my investigation game at the moment?
Unfortunately true that I have veered off the path somewhat in the recent weeks. A chance read on the RPGGeek/BGGeek Solo Miniatures gaming list got me thinking about a stealth based minis game.
Originally the idea was going to be somewhat related to Assassin's Creed (AC), i.e. a human-centric renaissance-ish setting, but then someone mentioned a Bond related game and that idea seemed even more intriguing to me.
So I'm currently coming up with all the ideas and systems and background reading to make that a reality. At this moment in time I could easily run a game by myself (it is solo after all), but none of the rules are really written down other than as vague bullet points. Saying that I have only tested the AC version very quickly, which went really well on a stealth basis, but is way too small a sample size to know whether it really works.
What I really want to do is add in the Superspy elements and run another test game, ideally a few, and see if it works then. Then I need to write it out properly and see if others can run it.
I think the concept and rules have legs, and I want strike while I am still in the mood, since once that is gone the urge to complete it diminishes fairly quickly in my case. What I really need is feedback of any kind so it validates the idea I think, that would really help me.
I've been using Mythic a long time, it's made its way across multiple computers and I've printed out various bits multiple times down the years.
Over that time there have been things that didn't quite fit with me, and I've amended them to suit my own games, and thought I better explain them before I embark of my Mythic investigations.
Really they all hinge around the Chaos Factor (CF). Now in case you don't know the CF is designed to simulate the rising action of stories and most RPG adventures. It does this by pushing the likely result of a GM question towards a Yes.
For example towards the end of an investigation our detectives find themselves on a rooftop searching for a deviant android. You might ask if there are a lot of places to hide? With a higher CF this answers is most likely to be a Yes, even if I say it's only a 50/50 chance.
While I completely get the intent, the linguistic challenge is something that bothers me occasionally, for example are they unarmed with a 50/50 chance jumps up to being far more likely with a high CF. I should ask 'are they armed?' if I want it to be more exciting. Also, I select the 50/50, odds I can easily adjust this to Very Likely if I want to.
Mythic is ignoring my assessment of the odds, ones which I set with an eye to the cinematic/dramatic already.
So for those reasons I ignore the effect of CF on the odds.
I don't toss out CF completely though, I still use it for all the other purposes Mythic has, for amended and interupted scenes and for random events.
So overall it's not a big change, I just adjust my mindset to vary the flow of the story when selecting the odds (it's not a big adjustment at all, I'm just following the story).
Now with that clear onward to investigation!
So here are the stats of the detectives I've been using, and are going to use for the next investigation system, which is standard Mythic GM Emulator.
As you may have read I was going to change the game system as well, but with varius things going on (not least of which is Euro 2020/2021) I just haven't found the time to get it sorted. So in the interest of getting a game in in the forseeable future I've stuck with my interpretation of the Danger Patrol Beta.
So here are Butler and Bates first:

New Recruit
D4 - Agent
D8 - SWAT
D12 - Athlete
D10 - Detective
D8 - Streetwise
D6 - Driver
D6 - Hacker
D6 - Martial Artist
D6 - Gun
D6 - Evidence Analyser
Veteran Mayhem PD Detective
D6 - Agent
D6 - SWAT
D4 - Athlete
D12 - Detective
D10 - Streetwise
D8 - Driver
D8 - Hacker
D6 - Martial Artist
D6 - Gun
D6 - Evidence Analyser
For the next installment using Mythic here are my new cops:

Street smart Detective
D10 - Agent
D8 - SWAT
D6 - Athlete
D6 - Detective
D12 - Streetwise
D6 - Driver
D8 - Hacker
D4 - Martial Artist
D6 - Gun
D6 - Evidence Analyser

By-the-book Detective
D8 - Agent
D8 - SWAT
D6 - Athlete
D10 - Detective
D4 - Streetwise
D6 - Driver
D12 - Hacker
D6 - Martial Artist
D6 - Gun
D6 - Evidence Analyser
While I originally created Archie and Brandon, Hank and Connor were generated by a randomising spreadsheet I threw together. I may well stick with it for future characters, although I'd also love to try various character generators - something to think about, although I don't want to bog this down any more than necessary.
So now I have run two cases, what are my thoughts on 5150 New Hope City PI?
It is very procedural, and you are left with a very bare bones structure to try and weave into a coherent story.
I'm not sure it worked that well in the moment, although the resulting tidying up did seem to make some sense (I'll leave you to make that decision). Overall it seemed to work better in retrospect.
I can't fault the people and location charts and intend to use these for future games if necessary (although they will be in rotation with other tools I want to try out).
What I particularly liked was the fact ot gave me the same types often often to weave them together. Given the actual amount of possibilities I don't know if this is just coincidence or the sheer volume I rolled. Either way it did tie it up quite nicely.
Another decision I've reached is to change the underlying game system. I was going to change to The Department of Fabricant Management but the character creation process was too finicky. Instead I am going to mix it with Mini Six, which is a lighter version of the Open D6 System which is famous as the West End Games Star Wars RPG.
The mixing is replacing the totalling of the dice (which I consider clunky) with DFMs/The GoalSystem 1-3 No Goal, 4-5 1 Goal, and 6 2 Goals. It is much quicker than addition and so less taxing on my brain!
The second investigation system I am going to use is Mythic, the classic GM emulator. Mythic has a reputation for producing sprawling games so I'll see how it handles an investigation. I am not going to try and force a conclusion, maybe this is a case that Mayhem PD don't get to solve.
For this game I am going pure Mythic too, I don't intend to use any other tables (other than naming resources). I'll see how that goes and maybe add some tables in for the second run through (I always intend to run two games so that I can say I've tried them properly).