06 January 2023

2023 and Beyond!

So in my last post I told you how little I'd actually managed last year, so what are my aims this year?

The Police Department

My game of futuristic Hill Street Blues.

I believe I have solved my issue with the character issues/personalities and so should be good to go fairly soon. I hav a new blog for this game, as I am hoping for it to be a multi year game, cycling through systems and options although I am sticking to its original Two Hour Wargames' 5150 ruleset for the first little while.

Heroic Adventure RPG System

I finished creating this document in a semi-rush last year, and it's been languishing on ths website ever since. I think only one person has downloaded it, so I'm going to try raising its profile this year.

I was tempted to release it on itch.io, but having seen the amount of exposure this platform lacks I'm now wondering if it should be on Drivethru instead. With itch it would have been fine, but with Drivethru it does lack polish.

It would need to be a free document as it is based on John Harper's Danger Patrol and a non-commercial CC licence, but it might get my name out there a little bit, which could help with future projects.

Monstrum Venatorum

This is another game I want to write. It is a retro clone, which seem to be all the rage nowadays, but it will allow anyone to play a much simplified version of a Grim and Perilous World, or with a bit of tweaking and a re-release, something set about 40,000 years in the future.

I have a vision for this one, and it would be commercial, the only sticking point is suitable images.

I'm tempted to not use any, as my page design is aleady graphic intensive and I want it to be fairly small form - 6 x 9 and quite short, 32/64 pages or less.

The current thought is to separate it into different books, character creation and the rules, a grimoire, a bestiary, a gazetteer (for a home brewed setting so it is a complete game), a down time book and a GM's book.

The only problem is I need to write them!

Pirates: Adventure on the High Seas

This is a Freeform Universal Classic hack I wrote many years ago. It needs a lot of simplifying and a total rewrite I have been partially few for a number of years. It would be nice to get this to a stage where I could release it, hopefully commercially.

Solo Black Seven/Animus

This one is more minor, but I wouldn't mind writing a solo system specifically for this game. In case anyone doesn't know this is a game of stealth, something RPGs are traditionally not very good at.

It would encompass creating an 'installation' to infiltrate and scene and mission goals. It's probably something I could write relatively easily, but not started this at all, just these random thoughts.

Honor + Intrigue

If you read my last post then you know there is a possibility of an online game of this. It's still stuck in the scheduling stage at the moment but ever hopeful I get to swash my buckler.

Other solo

I'm also open to any other solo gaming I could do as the whim takes me, but I'm not sure what that will be.

1 comment:

  1. Does Heroic Adventure RPG System really use any language verbatim from Danger Patrol? I don't think there's any need limit your scope of work on that project based on the mechanical inspiration. I'm not even sure you'd have to modify the career names but I suppose that might be the only thing to consider.

    It is on my mind to run Heroic Adventure game this year, I think with Fate Accelerated's approaches rather than Careers but I'm not certain yet. I could also see pulling the Demon Hunters RPG character profile (a blend of Fate Accelerated and Cortex if you've never seen it) but using your mechanics instead which might be fun. The one thing I don't love about Demon Hunters is that you have a set a difficulty number and for solo play I greatly prefer a fixed target number.

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